

This is a case of a game that isn't really terrible at anything - just a little bit bad here, and a little bit bad there. It is extra pricey too! After all this time and no significant fixes whatsoever, it still has the same price as a Dark Souls title - two for those who have Steam and can wait for the right time to make a purchase. A Dark Souls taking place in an Event Horizon, meets Hellriser, meets Dead Space kind of setting, with a demonic creatures invading a pitch-black dark space station? Awesome! Sadly, while the core premise, the bleak atmosphere, and the cryptic plot will make most want to spend the many hours needed to reach the end, few will find this enjoyable enough to keep on exploring this mazey world. In fact, all that negativity comes from how badly yours truly wanted to like this. Is it all bad? No, this is actually far from the worse soulslike out there. It's hard to describe it on text, but the controls are untrustworthy, leading to lots of "hops" instead of long leaps, or moments where sprinting suddenly stops for no reason, leading to another plunge into the concrete underneath. Okay, so Dark Souls was bad at jumping too, but at least it didn't require as much jumping as this one.

The platforming sessions are even worse, though.
#HELLPOINT GAME PLUS#
The biggest issue here is the clunky controls during combat, plus how weird hitboxes can be, with the main character having to many times get very close to manage a hit.
#HELLPOINT GAME PATCH#
Frequent frame-rate dips, especially in visually intensive scenes AI that occasionally goes bonkers, running around in circles and killing immersion a camera that frequently does whatever it wants to do connectivity issues for those who want to play this along with a friend or invade a stranger's game lots of graphical glitches, like disappearing… err, everything and, finally, some of the longest loading waiting times ever recorded on a soulslike.įor the sake of the argument, imagine that there's a patch available that fixes all that. This critic waited and waited, because he wanted to give this a change, but sadly most of the flaws haven't been ironed out. Hellpoint has plenty of issues, technical and otherwise. Oh, yeah, this is tough, although not as much as its more popular brethren, or for the same reasons, to be honest, as the level design itself, as well as the gameplay mechanics, end up being more challenging than the monsters roaming around this derelict space station a derelict space station that orbits a black hole, by the way. 'Axioms' are gathered by killing foes, and these Axioms can be spent to increase a couple of basic stats, but they can also get lost the moment you die. Fast and slow attacks, dodge rolls and blocks, a stamina gauge, and a "bonfire" of its own, which acts as the respawining spot, as well as the quick travel marker. I need to either fight or die if I want to get more.Have you played Dark Souls, or any of its many "clones?" Then you've played Hellpoint. But the Health Injector only has a limited number of charges, and it’s the only way I can recover my health. I clear the room, taking a few hits, and use my Health Injector to recover. Hostile zombies hide in the corners, take slashes at me from the dark, spawn behind me, and attempt to knock me into dangerously placed pits. I stumble into a room with my first enemy, naked, save for my weapon: a bladed pipe I found on the ground.

Everywhere I go, the future horror and demon aesthetics continue to clash in a seemingly intentionally dissonant way - similar to Doom (2016), but less cartoony. I know this is the future, but this space station could also be the biblical hell, or some form of it. I can’t tell if I’m an android, a cyborg, or the Space Jockey from Alien. Giger and smashes it into the Dark Souls formula.Īt the start of the game, my character wakes up on a space station. Hellpoint takes the horrific, sci-fi style of H.R.
